User:Alice Mitchell

From Citizendium
Jump to navigation Jump to search


The account of this former contributor was not re-activated after the server upgrade of March 2022.


A linguist with expertise in French and German, Alice has substantial experience in language teaching and in management in Secondary, Further and Higher Education. Her early experience includes twelve years as Head of Languages in the German state system. Returning to the UK, she spent seven years with the Ministry of Defence as a Burnham Lecturer. After a year’s sabbatical in Australia, gaining experience at executive level in the commercial sector, she then spent two years as Head of Language Centre in the Joseph Priestley College of Further Education in Leeds.

Alice joined Anglia Ruskin University (then Anglia Polytechnic) in 1991 to set up and lead the Anglia Language Centre. In 1994 she transferred to Ultralab, a learning technology research centre at the University, as Editor of the Apple European Education website. She went on to instigate and lead funded R&D projects for the education and business sectors, taking forward the development of a wide range of standards-based learning and teaching materials for web delivery. Most recently she has led Anglia Ruskin's contribution to the pan-European projects m-Learning (www.m-learning.net) and mobile Games-Based Learning (www.mg-bl.com), both projects supported by the EU (5th and 6th Frameworks). In January 2007 she joined Anglia Ruskin's University Centre for Learning and Teaching (INSPIRE), where she continues at the cutting edge of the new field of mobile games-based learning.

Alice is in demand as researcher, consultant, curriculum developer and conference speaker, delivering presentations and keynotes at national and international level. Her research interests include learner diversity, cultural-linguistic learning, lifelong learning, e-assessment, m-learning and mobile games-based learning. Her publications include books, multi-media learning packages, academic papers and research reports. A recent literature review on the use of computer and video games for learning attracted a readership of over 250,000 within the first sixth months of its publication in October 2004.