Game theory/Related Articles: Difference between revisions
Jump to navigation
Jump to search
John Leach (talk | contribs) m (Text replacement - "{{r|Cognitive traps for intelligence analysis}}" to "") |
No edit summary |
||
Line 23: | Line 23: | ||
{{r|Cognitive dissonance}} | {{r|Cognitive dissonance}} | ||
{{r|Groupthink}} | {{r|Groupthink}} | ||
==Articles related by keyphrases (Bot populated)== | |||
{{r|Neoclassical Schools (1871-today)}} | |||
{{r|Commons theory of voluntary action}} | |||
{{r|Princeton University}} | |||
{{r|Erdős number}} |
Latest revision as of 06:01, 20 August 2024
- See also changes related to Game theory, or pages that link to Game theory or to this page or whose text contains "Game theory".
Parent Topics
- Game [r]: A structured or semi-structured contrived activity, primarily undertaken for enjoyment or, sometimes, practice. [e]
- Economics [r]: The analysis of the production, distribution, and consumption of goods and services. [e]
- Applied mathematics [r]: Add brief definition or description
Subtopics
- Prisoner's dilemma [r]: In game theory, a non-zero sum game in which mutual cooperation is better for all participants than uncoordinated attempts to maximize individual personal gains. [e]
- Nash equilibrium [r]: A situation in game theory in which no player can improve his position, given the responses of the other players. [e]
- Rules
- Strategy
- Scenarios
- Compellence [r]: Add brief definition or description
- Deterrence [r]: Add brief definition or description
- Mutual assured destruction [r]: Add brief definition or description
- Military strategy [r]: Add brief definition or description
Related Topics
- Chess [r]: 2-player board game for a checkered board; requires skill, strategy and intellect; the 1960s 3M Bookshelf game series included a version of Chess [e]
- Pareto efficiency [r]: A Pareto-efficient situation is defined as one from which no change could benefit anyone without harming someone else, and the Pareto criterion for the assessment of a change requires that someone must gain from it and no-one most lose. [e]
- War Games (movie) [r]: Add brief definition or description
- Cognitive dissonance [r]: Add brief definition or description
- Groupthink [r]: Add brief definition or description
- Neoclassical Schools (1871-today) [r]: School of economic theory that flourished from about 1890 until the advent of Keynesian Economics, which asserted that market forces always would lead to efficient allocation of resources and full employment. [e]
- Commons theory of voluntary action [r]: A theory that focuses on the role of associations and assemblies in social commons and human-managed natural commons like agricultural fields, fishing grounds and forests. [e]
- Princeton University [r]: Among the most highly regarded U.S. educational institutions, located in Princeton, New Jersey [e]
- Erdős number [r]: Named for the Hungarian-American mathematician Paul Erdős and are an application of graph theory, a field in which he published extensively. [e]