Talk:Multi-touch interface: Difference between revisions

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imported>Howard C. Berkowitz
(→‎Very nice.: new section)
imported>Jayvin Arora
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==Outline==
==Outline==
This is an outline that John Fischer, Anderson Osagie, and Jayvin Arora are developing to construct this article.[[User:Jayvin Arora|Jayvin Arora]] 21:23, 9 August 2010 (UTC)


0. Introduction/Summary
0. Introduction/Summary

Revision as of 15:23, 9 August 2010

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 Definition Set of interaction techniques which allow computer or mobile users to control graphical user interface with more than one finger at either application or system level. [d] [e]
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Outline

This is an outline that John Fischer, Anderson Osagie, and Jayvin Arora are developing to construct this article.Jayvin Arora 21:23, 9 August 2010 (UTC)

0. Introduction/Summary

1. Technology: How is it accomplished/implemented

2. History of touch technology ( single touch, ... )

    http://news.cnet.com/8301-13860_3-20008369-56.html?tag=mncol;mlt_related

3. Legal issues in Multi-Touch

    http://www.zdnet.com/blog/microsoft/the-multi-touch-patent-game-who-was-first/2411
    http://androidcommunity.com/forums/f10/apple-does-not-own-multi-touch-legal-impossibility-5550/
    http://www.wired.com/gadgets/miscellaneous/news/2008/02/multitouch_patents
    http://www.freepatentsonline.com/y2007/0262964.html
    http://www.zdnet.com/blog/btl/apples-htc-lawsuit-is-it-biting-off-more-than-it-can-sue/31565
    http://www.google.com/patents?id=dB4EAAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false
    http://news.cnet.com/8301-31021_3-20001424-260.html


4. Multi-Touch current implementations in different sectors.

5. How to develop apps for it. Basic framework, and things to keep in mind.

   a. Frameworks available (Java MT4j)

6. The Future of Multi-Touch

   a. Emerging Technologies
   b. Future Trends & Applications
   c. Pop-Culture/Movie Sightings


7. Shortcomings of the Multi-Touch (cons) (Ex: No Keyboard for feel, no mouse, etc...)

    a. Possible alternatives to MT that address flaws/problems.


8. References

Very nice.

I look forward to the article.

Interesting human factors can arise. Some years ago, I worked with an experimental high-resolution system for pathological examinations. We used a high-resolution touch screen.

For some reasons, physicians, who were very supportive of the project, were very reluctant to use the touch screen. Eventually, we found the problem: it was sufficiently photo-realistic that the tissue samples looked real to them, and subconsciously triggered their conditioning about ever touching tissue with bare hands. Once we gave them a light pen (or let them put on rubber gloves), it became user-friendly.

Howard C. Berkowitz 05:35, 23 July 2010 (UTC)