Optimization (computer science): Difference between revisions
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In [[computer science]], particularly in the study of [[compiler|compilers]], an '''optimization''' is a transformation of computer programs that, when applied to a computer program P, produces an equivalent program P' which is in some way more optimal (i.e. faster, less memory consumption, etc). More formally, equivalent is defined so that for all [[halting problem|halting]] inputs to P, P' will produce the same outputs. | In [[computer science]], particularly in the study of [[compiler|compilers]], an '''optimization''' is a transformation of computer programs that, when applied to a computer program P, produces an equivalent program P' which is in some way more optimal (i.e. faster, less memory consumption, etc). More formally, equivalent is defined so that for all [[halting problem|halting]] inputs to P, P' will produce the same outputs. | ||
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* [[List_of_code_generation_topics|List of code generation topics]] | * [[List_of_code_generation_topics|List of code generation topics]] | ||
* [[List of compiler optimizations]] | * [[List of compiler optimizations]][[Category:Suggestion Bot Tag]] | ||
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Latest revision as of 11:00, 29 September 2024
In computer science, particularly in the study of compilers, an optimization is a transformation of computer programs that, when applied to a computer program P, produces an equivalent program P' which is in some way more optimal (i.e. faster, less memory consumption, etc). More formally, equivalent is defined so that for all halting inputs to P, P' will produce the same outputs.