Cross product: Difference between revisions
imported>David E. Volk (added word explaination of A x B) |
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If one points the fingers of the right hand towards the head of vector <b>A</b> (with the wrist at the origin), then curls them towards the direction of <b>B</b>, the extended thumb will point in the direction of <b>A x B</b>. | If one points the fingers of the right hand towards the head of vector <b>A</b> (with the wrist at the origin), then curls them towards the direction of <b>B</b>, the extended thumb will point in the direction of <b>A x B</b>. | ||
[[Image:CrossProduct.jpg|center|frame|Vector Diagram illustrating the direction of A x B]] | [[Image:CrossProduct.jpg|center|frame|Vector Diagram illustrating the direction of <b>A x B</b>]] | ||
Revision as of 10:40, 10 October 2007
The cross product, or vector product, is a type of vector multiplication in , and is widely used in many areas of mathematics and physics. In general Euclidean spaces there is another type of multiplication called the dot product ( or scalar product). Both the dot product and the cross product are widely used in in the study of optics, mechanics, electromagnetism, and gravitational fields, for example.
Definition
Given two vectors, A = (Ax,Ay,Az) and B = (Bx,By,Bz) in , the cross product is defined as the vector product of the magnitude of A, the magnitude of B, the sine of the smaller angle between them, and a unit vector (aN) that is perpendicular (or normal to) the plane containing vectors A and B and which follows the right-hand rule (see below).
A x B = aN |A||B|sinθAB
where and are, respectively, the magnitudes of A and B. See dot product for the evaluation of this equation.
Reversing the order of the vectors A and B results in a unit vector in the opposite direction, meaning that the cross product is not commutative, and thus:
B x A = -(A x B)
The cross product of any vector with itself (or another parallel vector) is zero because the sin(0) = 0.
A x A = 0
Another formulation
Rather than determining the angle and perpendicular unit vector to solve the cross product, the form below is often used to solve the cross product in .
A x B = (AyBz - AzBy)ax + (AzBx - AxBz)ay + (AxBy - AyBx)az,
where ax, ay and az are the orthonormal bases on which A and B have been defined. The above formula can be written more concisely in the following form:
where denotes the determinant of a matrix.
The right hand rule
The diagram below illustrates the direction of A x B, which follows the right hand rule. If one points the fingers of the right hand towards the head of vector A (with the wrist at the origin), then curls them towards the direction of B, the extended thumb will point in the direction of A x B.