Thinking, fast and slow: Difference between revisions
imported>Nick Gardner |
imported>Nick Gardner No edit summary |
||
Line 20: | Line 20: | ||
==Appendix B. Choices, values and frames== | ==Appendix B. Choices, values and frames== | ||
==Reviews== | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} |
Revision as of 07:02, 27 December 2011
Thinking, fast and slow is a book by the eminent psychologist, Daniel Kahneman, that presents his view of how the mind works. It draws on recent developments in cognitive and social psychology, and includes as an appendix the "Prospect Theory" article "Judgement under uncertainty: heuristics and biases", for his part in which he was awarded the Nobel Prize in economics. The word fast in the title refers to "system 1" thinking, which operates automatically with little or no effort, and no sense of voluntary control. The word slow refers to "system 2", of mental activities that require concentration, effort and self-control. The book examines the evidence concerning circumstances under which system 1 supplies false information to system 2.
Part I. Two systems
Part I presents the basic elements of Daniel Kahnemann's two-systems approach to judgement and choice. Its purpose is to introduce a vocabulary for thinking about the mind.
The cognitive effort and self-control of system 2 is shown to draw upon a limited resource of "mental energy" - and to actually involve the depletion of the blood system's glucose. The concept of "cognitive strain" is introduced as a response to effort and unmet demands - the absence of which is termed "cognitive ease". It is shown that cognitive ease is both a cause and a consequence of pleasant feelings (when in a good mood, people become more intuitive and more creative, but also less vigilant and more prone to logical errors).
System 1 is seen as conserving mental energy while maintaining and updating a model of its possessor's personal world by forming associations with regularly-ocurring events and outcomes. It operates on the assumption that "what you see is all there is" (WYSIATI), constructing the best story it can from the information that is available and making no allowance for the existence of information that it does not have. When information is scarce - which it often is - it acts as a "machine for jumping to conclusions", putting together a coherent story without reservations about the quality and quantity of the information on which it is based. Much of the time, the coherent story that it creates is close enough to reality to provide a reasonable basis for action, but its dependence upon WYSIATI can lead to a wide variety of errors of judgement and choice.