Cross product: Difference between revisions
imported>David E. Volk No edit summary |
imported>Hendra I. Nurdin (some tweaking) |
||
Line 1: | Line 1: | ||
The cross product, or vector product, is a type of [[vector space|vector]] multiplication in | The cross product, or vector product, is a type of [[vector space|vector]] multiplication in <math>\mathbb{R}^3</math>, and is widely used in many areas of mathematics and physics. In general Euclidean spaces there is another type of multiplication called the [[dot product]] ( or scalar product). Both the dot product and the cross product are widely used in in the study of optics, mechanics, electromagnetism, and gravitational fields, for example. | ||
=== Definition === | === Definition === | ||
Given two vectors, <b>A</b> = (A<sub> | Given two vectors, <b>A</b> = (A<sub>x</sub>,A<sub>y</sub>,A<sub>z</sub>) and <b>B</b> = (B<sub>x</sub>,B<sub>y</sub>,B<sub>z</sub>) in <math>\mathbb{R}^3</math>, the cross product is defined as the vector product of the magnitude of <b>A</b>, the magnitude of <b>B</b>, the sine of the smaller angle between them, and a unit vector (<b>a<sub>N</sub></b>) that is perpendicular (or normal to) the plane containing vectors <b>A</b> and <b>B</b> and which follows the right-hand rule (see below). | ||
<b>A</b> <b>x</b> <b>B</b> = <b>a<sub>N</sub></b> |<b>A</b>||<b>B</b>|sinθ<sub>AB</sub> | <b>A</b> <b>x</b> <b>B</b> = <b>a<sub>N</sub></b> |<b>A</b>||<b>B</b>|sinθ<sub>AB</sub> | ||
Line 15: | Line 15: | ||
<b>B</b> <b>x</b> <b>A</b> = -(<b>A</b> <b>x</b> <b>B</b>) | <b>B</b> <b>x</b> <b>A</b> = -(<b>A</b> <b>x</b> <b>B</b>) | ||
The cross product of any vector with itself (or another parallel vector) is zero because the sin(0)=0. | The cross product of any vector with itself (or another parallel vector) is zero because the sin(0) = 0. | ||
<b>A</b> <b>x</b> <b>A</b> = 0 | <b>A</b> <b>x</b> <b>A</b> = 0 | ||
Line 25: | Line 25: | ||
<b>A</b> <b>x</b> <b>B</b> = (A<sub>y</sub>B<sub>z</sub> - A<sub>z</sub>B<sub>y</sub>)<b>a</b><sub>x</sub> + (A<sub>z</sub>B<sub>x</sub> - A<sub>x</sub>B<sub>z</sub>)<b>a</b><sub>y</sub> + (A<sub>x</sub>B<sub>y</sub> - A<sub>y</sub>B<sub>x</sub>)<b>a</b><sub>z</sub> | <b>A</b> <b>x</b> <b>B</b> = (A<sub>y</sub>B<sub>z</sub> - A<sub>z</sub>B<sub>y</sub>)<b>a</b><sub>x</sub> + (A<sub>z</sub>B<sub>x</sub> - A<sub>x</sub>B<sub>z</sub>)<b>a</b><sub>y</sub> + (A<sub>x</sub>B<sub>y</sub> - A<sub>y</sub>B<sub>x</sub>)<b>a</b><sub>z</sub>. | ||
[[Category:CZ Live]] | [[Category:CZ Live]] | ||
[[Category:Physics Workgroup]] | [[Category:Physics Workgroup]] | ||
[[Category:Mathematics Workgroup]] | [[Category:Mathematics Workgroup]] |
Revision as of 16:26, 9 October 2007
The cross product, or vector product, is a type of vector multiplication in , and is widely used in many areas of mathematics and physics. In general Euclidean spaces there is another type of multiplication called the dot product ( or scalar product). Both the dot product and the cross product are widely used in in the study of optics, mechanics, electromagnetism, and gravitational fields, for example.
Definition
Given two vectors, A = (Ax,Ay,Az) and B = (Bx,By,Bz) in , the cross product is defined as the vector product of the magnitude of A, the magnitude of B, the sine of the smaller angle between them, and a unit vector (aN) that is perpendicular (or normal to) the plane containing vectors A and B and which follows the right-hand rule (see below).
A x B = aN |A||B|sinθAB
where and are, respectively, the magnitudes of A and B. See dot product for the evaluation of this equation.
Reversing the order of the vectors A and B results in a unit vector in the opposite direction, meaning that the cross product is not commutative, and thus:
B x A = -(A x B)
The cross product of any vector with itself (or another parallel vector) is zero because the sin(0) = 0.
A x A = 0
Another formulation
Rather than determining the angle and perpendicular unit vector to solve the cross product, the form below is often used to solve the cross product in .
A x B = (AyBz - AzBy)ax + (AzBx - AxBz)ay + (AxBy - AyBx)az.