Cross product: Difference between revisions
imported>Hendra I. Nurdin (inserted determinant formula) |
imported>Hendra I. Nurdin (orthogonal->orthonormal) |
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<b>A</b> <b>x</b> <b>B</b> = (A<sub>y</sub>B<sub>z</sub> - A<sub>z</sub>B<sub>y</sub>)<b>a</b><sub>x</sub> + (A<sub>z</sub>B<sub>x</sub> - A<sub>x</sub>B<sub>z</sub>)<b>a</b><sub>y</sub> + (A<sub>x</sub>B<sub>y</sub> - A<sub>y</sub>B<sub>x</sub>)<b>a</b><sub>z</sub>, | <b>A</b> <b>x</b> <b>B</b> = (A<sub>y</sub>B<sub>z</sub> - A<sub>z</sub>B<sub>y</sub>)<b>a</b><sub>x</sub> + (A<sub>z</sub>B<sub>x</sub> - A<sub>x</sub>B<sub>z</sub>)<b>a</b><sub>y</sub> + (A<sub>x</sub>B<sub>y</sub> - A<sub>y</sub>B<sub>x</sub>)<b>a</b><sub>z</sub>, | ||
where <b>a</b><sub>x</sub>, <b>a</b><sub>y</sub> and <b>a</b><sub>z</sub> are the | where <b>a</b><sub>x</sub>, <b>a</b><sub>y</sub> and <b>a</b><sub>z</sub> are the orthonormal bases on which <b>A</b> and <b>B</b> have been defined. The above formula can be written more concisely in the following form: | ||
<math> | <math> |
Revision as of 16:43, 9 October 2007
The cross product, or vector product, is a type of vector multiplication in , and is widely used in many areas of mathematics and physics. In general Euclidean spaces there is another type of multiplication called the dot product ( or scalar product). Both the dot product and the cross product are widely used in in the study of optics, mechanics, electromagnetism, and gravitational fields, for example.
Definition
Given two vectors, A = (Ax,Ay,Az) and B = (Bx,By,Bz) in , the cross product is defined as the vector product of the magnitude of A, the magnitude of B, the sine of the smaller angle between them, and a unit vector (aN) that is perpendicular (or normal to) the plane containing vectors A and B and which follows the right-hand rule (see below).
A x B = aN |A||B|sinθAB
where and are, respectively, the magnitudes of A and B. See dot product for the evaluation of this equation.
Reversing the order of the vectors A and B results in a unit vector in the opposite direction, meaning that the cross product is not commutative, and thus:
B x A = -(A x B)
The cross product of any vector with itself (or another parallel vector) is zero because the sin(0) = 0.
A x A = 0
Another formulation
Rather than determining the angle and perpendicular unit vector to solve the cross product, the form below is often used to solve the cross product in .
A x B = (AyBz - AzBy)ax + (AzBx - AxBz)ay + (AxBy - AyBx)az,
where ax, ay and az are the orthonormal bases on which A and B have been defined. The above formula can be written more concisely in the following form:
where denotes the determinant of a matrix.